Advanced Dungeons & Dragons

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Follow this link for info about the review system. 1 = Terrible, 5 = Awesome!

I was so pumped when this was announced. What a coup for Mattel!

Advanced Dungeons & DragonsGraphics: 4
Sound: 3
Replay Value: 4
Notes: 1-player game; a.k.a. Cloudy Mountain; Easter Egg
Screen Shots

From the original catalog picture (see below), this game changed quite a bit. It seems obvious that the original intent was once again geared more toward simulating the gameplay of actual D&D rather than making an action game. It was initially listed as part of the Strategy Network. Since the Intellivision had been slammed for not having arcade action games, the gameplay was changed dramatically. If you look at it just right, it seems that INTV's Tower of Doom (intended to be a D&D title) took some graphical inspiration from the original concept. The game adopted the Cloudy Mountain moniker after the release of Treasure of Tarmin. The INTV Corp. catalogs referred to it as Cloudy Mountain (image courtesy of humblejack), though none of the Mattel ones ever did.

Prerelease graphics from catalog
Early Catalog Graphics
(my rendition from the 1981 catalog)

In any case, the game play is pretty good, but firing arrows is a bit awkward, using the same system as Tron Deadly Discs. If you use two controllers, you won't have to stop to shoot arrows. It would have been nice to have multicolored sprites for the baddies, and better scaling. Still the graphics were decent - the map looked quite nice! The sound is functional, with some cool effects - but sparse. Played at the toughest speed, it's a hard game. The demons are especially difficult, I always thought.




ROM It is rumoured that a ROM variation exists.
Box So far, six variations have been found.
Manual Ten variants have been identified.
Overlays The no-copyright version has only been found in Digiplay copies, not Intellivision, Inc. copies. Two different overlay variations are known to exist.
Label To date, four labels have been recorded.
Easter Eggs A game-ending (instant win) cheat Easter egg exists, as well as a movement "bug".




A total of six Advanced Dungeons & Dragons box variants have been documented.

Image Vendor Part Number Year Origin Description
Advanced Dungeons & Dragons Box (Mattel Electronics 3410-0910) Mattel Electronics 3410-0910 1982 U.S.A. Trayless pocket; no part number on top; © Mattel, Inc. Hawthorne, CA on bottom
Image not available. Mattel Electronics 3410-0910 1982 Hong Kong Plastic tray; no part number on top; © Mattel, Inc. Hawthorne, CA on bottom
Advanced Dungeons & Dragons Box (Mattel Electronics 3410-0510) Mattel Electronics 3410-0510 1982 Hong Kong French-Canadian; plastic tray; no part number on top; © Mattel Canada Inc., Toronto, Ontario, Canada on back
Image not available. Mattel Electronics 3410-0410 1982 Hong Kong International Edition; plastic tray; no part number on top; © Mattel, Inc. Hawthorne CA on bottom of box; slots in back for extra manual(s); slots inside for overlays
Advanced Dungeons & Dragons Box (Intellivision Inc. 3410) Intellivision Inc. 3410 1982 U.S.A. Standard Intellivision, Inc. box
Advanced Dungeons & Dragons Box (Digiplay) Digiplay N/A 1982 Brazil Sky appears to be cloudy, or perhaps at night; Mattel Electronics logo on box; no part number apparent; © Mattel Inc. 1982 and © TSR Hobbies, Inc. on front; trayless pocket; manual and overlays in separate slots




It is postulated (here) that a ROM variation exists that fixes a problem in the title screen on the Sears Super Video Arcade. I own four "versions" of this game, and none have this fix. For the curious, the Sears problem exists because of the modified chipset used to suppress the Mattel Electronics Presents text in most of Mattel's games. This failed for this game, resulting in the bolluxed up screen shown below:

Advanced Dungeons & Dragons - Botched Title Screen (Sears Super Video Arcade)

Botched Title Screen on Sears Super Video Arcade





A total of ten Advanced Dungeons & Dragons manual variants have been documented.

Image Vendor Part Number Year Origin Description
Advanced Dungeons & Dragons Manual (Mattel Electronics 3410-0920) Mattel Electronics 3410-0920 1982 U.S.A. Light and dark blue with grey and white coloring; erroneously reports FOR 1 OR 2 PLAYERS
Advanced Dungeons & Dragons Manual (Mattel Electronics 3410-0920) Mattel Electronics 3410-0920 1982 Hong Kong Green and yellow coloring; erroneously reports FOR 1 OR 2 PLAYERS
Advanced Dungeons & Dragons Manual (Mattel Electronics 3410-0920 G1) Mattel Electronics 3410-0920 G1 1982 U.S.A. Note the relocation of the "CARTRIDGE INSTRUCTIONS" text; light and dark blue with grey and white coloring; erroneously reports FOR 1 OR 2 PLAYERS; rearranged some text on cover
Advanced Dungeons & Dragons Manual (Mattel Electronics 3410-0720) Mattel Electronics 3410-0720 1982 Hong Kong French-Canadian; blue, grey and white coloring; erroneously reports FOR 1 OR 2 PLAYERS - was a revised version ever printed?
Image not available. Mattel Electronics 3410-0018 1982 Hong Kong International Edition (English, German, Italian, Spanish, French); erroneously reports FOR 1 OR 2 PLAYERS; translation is done intermingled, each paragraph presented in each language; was a corrected version ever printed?
Image not available. Mattel Electronics 3410-???? 1982 Hong Kong German version; light and dark blue with grey and white coloring
Image not available. Mattel Electronics 3410-???? 1982 Hong Kong Italian version
Advanced Dungeons & Dragons Manual (Mattel Electronics PC-3410-0920) Mattel Electronics PC-3410-0920 1982 U.S.A. PlayCable version; green and yellow coloring; erroneously reports FOR 1 OR 2 PLAYERS; part number on back cover
Advanced Dungeons & Dragons Manual (Intellivision Inc. 3410-0920) Intellivision Inc. 3410-0920 1982 U.S.A. Stapled along top edge; date is copyright from TSR Hobbies
Advanced Dungeons & Dragons Manual (Digiplay) Digiplay N/A 1979 Brazil Mattel/Digiplay edition; © M.I. 1979 on back




A total of two Advanced Dungeons & Dragons overlay variants have been documented.

Image Vendor Part Number Year Origin Description
Advanced Dungeons & Dragons Overlay (mattel 3410-4289) mattel 3410-4289 1982 U.S.A.  
Advanced Dungeons & Dragons Overlay (digiplay 3410-4289) digiplay 3410-4289 1982   Mattel copyright has been removed




A total of four Advanced Dungeons & Dragons label variants have been documented.

Image Vendor Part Number Year Origin Description
Advanced Dungeons & Dragons Label (Mattel Electronics) Mattel Electronics N/A 1982 U.S.A. Origin lower left; © M.I. 1982; © 1982 TSR lower right; ™ upper right; smaller, rounded corners
Advanced Dungeons & Dragons Label (Mattel Electronics) Mattel Electronics N/A 1982 Hong Kong Origin lower left; © M.I. 1982; © 1982 TSR lower right; ™ upper right; square corners
Advanced Dungeons & Dragons Label (Intellivision Inc.) Intellivision Inc. N/A 1982 U.S.A. Origin lower right; © I.I. 1982 to left of origin; ™ small, upper left of 'DRAGONS' part of game title; smaller label, rounded corners; © 1982 TSR Hobbies upper left
Advanced Dungeons & Dragons Label (Digiplay) Digiplay N/A None   No origin or copyright; interesting serif font for the 'Advanced Dungeons & Dragons' part of the title, with ™ upper right; second line in Portuguese: (LABIRINTOS E DRAGÕES)




Title Screen Standard title screen. Owners of a Sears Super Video Arcade get a special treat!
March Upcountry The game world map is pretty nice. As you travel and your party uses the necessary tools to navigate rivers or move through forests, the icon representing the tool appears.
Dungeon Crawl The dungeon crawl uses a nifty auto-reveal mapping feature, simulating the limited way that torchlight might reveal the dungeon. Passages remain revealed once explored, keeping the spirit of the pencile and paper game's mapping of the labyrinth.





Instant Win Easter Egg

Credit: Carl Mueller

Right Controller: Press and hold: [0], upper side action button, disc WNW (position 7)
Press Reset
Easter Egg: When the title screen appears, push disc or side button - you have the crown!

Advanced Dungeons & Dragons Instant Win Easter Egg

Instant Win Easter Egg

Hyperspace Easter Egg

Credit: Modern-day credit is typically given to Joe Zbiciak. However, one of my best friends showed this one to me back in they day, so I'm crediting Kim Lathrop.

During Game:
  1. Go all the way up to the NW corner of the map
  2. Go NW again
  3. Keep going NW until you reappear in the center of the screen
  4. Once you reappear, move again - you're then free to move normally
Easter Egg: Doing this will save you a lot of time. Of course, you might get stuck without needed equipment, too!



If you find new, contradictory, or other information you wish to share, please let me know!