Congo Bongo

Guides
Rarity Guide
Rating Guide

Intellivision Games
Game Info & Reviews

Software
Mattel Electronics
  Action
  Arcade
  ECS
  Gaming
  Intellivoice
  Learning
  Space
  Sports
  Strategy
  1983
  PlayCable
INTV Corporation
Blue Sky Rangers, Inc.
Imagic
Activision
Coleco
Parker Brothers
Atarisoft
Dextell, Ltd.
Interphase
Sega
Test
Demo
Independent
  2600 Connection
  5-11under
  Blah Blah Woof Woof
  CollectorVision
  Côté Gamers
  Dr. Ports
  Elektronite
  Freewheeling Games
  Good Deal Games
  Intelligentvision
  Intellivision Collector
  Intellivision Revolution
  Inty‑Home
  Kai‑Magazine
  Left Turn Only
  Zbiciak Electronics
Intellivision, Inc.
Sears
Digiplay
CBS Electronics

Hardware
Mattel Electronics
INTV Corporation
Sears
Tandy
GTE Sylvania
Independent

Overlays
Text Table
Mattel Electronics
INTV Corporation
Imagic
Activision
Coleco
Dextell, Ltd.
Interphase
Intellivision, Inc.

Trade Lists
Want List

Other Stuff
Technical & Repair Info
Odds & Ends
Old Gaming Magazines
Site Updates
Contact INTV Funhouse

Follow this link for info about the review system. 1 = Terrible, 5 = Awesome!

The one and only game finished and released by Sega for the Intellivision!

Congo BongoGraphics: 4
Sound: 3
Replay Value: 2
Notes: 1- or 2-player game; only game released by Sega
Screen Shots

The control for this game is a bit difficult, perhaps due to the rotated perspective. The graphics in Congo Bongo are appealing, with good color and quality sprites and backgrounds, but the sound is so-so. Only two of the arcade game's four screens are reproduced here. Primate Peak is pretty accurately reproduced, but the game's boundaries aren't well tended. It's possible to jump or fall into odd places sometimes. The second and third screens, Snake Lake and Rhino Ridge, aren't represented. The Lazy Lagoon is mostly intact, with the lily pads, hippos, giant fish, and charging rhino. Bongo is snoozing, and you can give him the hot foot when you reach the other side of the river. One unique aspect of this game is the scrolling between the Primate Peak and Lazy Lagoon screens.




ROM No ROM variants have been identified.
Box No variations have been found.
Manual No variations have been found.
Overlays Custom overlays have been designed and distributed by Psycho Stormtrooper.
Label No variations have been found.
Easter Eggs No Easter Eggs have been found.




Only one version of the box has been found for Congo Bongo.

Image Vendor Part Number Year Origin Description
Congo Bongo Box (Sega 006-06) Sega 006-06 1983   Copyright info on back cover; amusingly, the 'Use with joystick controller' blurb and artwork from the Atari 2600 version appears on the back of the box; box opens on top

Looks like Sega was a bit lazy when proofreading the graphics for the box. The directions regarding what kind of controller to use for the Atari VCS version were left intact on the box!





Only one version of the manual has been found for Congo Bongo.

Image Vendor Part Number Year Origin Description
Congo Bongo Manual (Sega 7001-00606) Sega 7001-00606 None   No origin or date information on manual




Only one version of the overlay has been found for Congo Bongo.

Image Vendor Part Number Year Origin Description
Image not available. Psycho Stormtrooper N/A None   Custom overlay designed by Psycho Stormtrooper




Only one version of the label has been found for Congo Bongo.

Image Vendor Part Number Year Origin Description
Congo Bongo Label (Sega 006-06) Sega 006-06 1983 Singapore Imagic-style case and label; nice replica of front cover of the box artwork




Title Screen A colorful, but still plain, title screen.
What's that Delinquent Ape Up To Now? Including the introductory skit is a nice touch.
Ow! Fire! Fire! Fire! What a way to wake up!
Primate Peak Graphics aren't bad, but the collision detection seems weak. You can also wander offscreen in a couple of places and get permanently stuck.
Scrolling Between Levels The scrolling effect between screens is slick.
Hitchin' a Ride Across the Lazy Lagoon Nice job on the hippos. But again, the perspective and seemingly poor collision detection make it tougher than it should be.
Stand on a Fish? Then Dodge a Rhino! For some reason, I find this last stage pretty difficult.
Give that Bongo the Hot Foot! What a pyro!
A Job Well-Rewarded. Now Do It Again! Oh, goody! You get to do it all over again!




If you find new, contradictory, or other information you wish to share, please send a message!